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Stick ranger wiki 10% drop
Stick ranger wiki 10% drop











stick ranger wiki 10% drop

Passive (Recoil): Current recoil multiplier of the weapon is being decreased by up to 25%.All damage bonuses as well affect DOT damage of the Spitfire revolver. Passive damage bonus and Dead Eye skill work only on headshots and act like a normal bonuses - both provide more damage to body AND head health. Damage modification (passive + skills): Passive damage bonus, Sniper, Stability, Rack 'em Up and Dead Eye skills affect damage of all on-perk weapons (including Knife) or on-perk damage types.Stability (reload duration while crouching, diminution) Stability (crouch move speed, times faster) Stability (extra damage, while crouching) Ranger (ZED Time chance, on each shot in the head) Ranger (stun power of the weapon, become, on shot in the head) Ranger (multiplier overrides effect of Ballistic Shock) Ranger (multiplier DOES NOT stack with Ballistic Shock) Marksman (weapon fire interval diminution) During ZED Time, your head shots with perk weapons will stun any ZED.Īctual Stats Always Prepared (extra grenades)Īlways Prepared (extra maximum spare ammo)Īssassin (extra damage, only on headshots)Īssassin (ZED Time chance, on each shot in the head)ĭead Eye (extra damage, while ADS, on head shots)

stick ranger wiki 10% drop

During ZED Time, increase head shot damage with perk weapons 35%.Īny head shots with perk weapons have a 5% chance to trigger ZED Time. Any head shots with perk weapons have a 5% chance to trigger ZED Time.













Stick ranger wiki 10% drop